Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OWmcp-Tw6NR-9b8Lw-avHAd-kuQFE | 9/9/5 | 57.5 | 1.05 | 2026-07-03 15:03:55 · 20m 26s | |
| CSGO-VHKnO-FszFd-ncBkh-S6YBL-pcy6A | 19/13/5 | 97.3 | 1.31 | 2026-07-02 18:58:01 · 38m 35s | |
| CSGO-L3Y7S-6yE5d-esWWJ-46PS9-XpeOQ | 18/11/6 | 88.7 | 1.44 | 2026-07-01 17:50:15 · 30m 51s | |
| CSGO-NTCS2-MMHJM-qNVKc-ZHMWE-KKoJN | 18/13/6 | 106.3 | 1.45 | 2026-07-01 16:44:17 · 30m 35s | |
| CSGO-eOaUq-NWwyw-3eHkB-CSZzT-vaChP | 9/18/3 | 53.0 | 0.58 | 2026-06-23 14:01:55 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.