Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KNrbt-p3VnM-6wYpx-CqwcW-vFweM | 25/19/5 | 78.4 | 1.25 | 2026-07-02 18:07:46 · 56m 45s | |
| CSGO-x4BRH-sSVrp-W9NWz-dLNSk-iXc3K | 12/17/7 | 89.2 | 1.00 | 2026-07-01 17:27:40 · 33m 42s | |
| CSGO-uiW6a-LUAWw-i5k9Z-3RGxF-Zy3xK | 9/8/3 | 61.1 | 1.16 | 2026-07-01 14:53:11 · 25m 44s | |
| CSGO-UbXHe-RVErL-zLeLG-HioJB-zKkXM | 19/15/6 | 95.7 | 1.48 | 2026-06-20 19:26:39 · 37m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.