Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bZEvc-mBa7w-5TJNr-fEuJO-nntOH | 25/12/3 | 117.0 | 1.77 | 2026-06-22 19:44:47 · 36m 0s | |
| CSGO-Pzs6T-6hzub-4Er2j-xbN94-cpxMM | 14/16/5 | 84.8 | 0.99 | 2026-06-22 19:06:32 · 35m 42s | |
| CSGO-7YsGV-o2EEh-TwZJ8-iMa5S-TkkfO | 28/13/4 | 110.1 | 1.79 | 2026-06-20 20:40:00 · 34m 45s | |
| CSGO-U65Ay-n5uvq-55Yjw-dmziP-HnF8D | 21/14/4 | 83.3 | 1.33 | 2026-06-20 20:03:57 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.