Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mF7Gh-E5BmE-fjk4t-rN7J7-xq2AC | 18/18/8 | 83.2 | 1.19 | 2026-07-04 20:49:15 · 42m 24s | |
| CSGO-f5MQ2-HHXc2-LY5NM-XwckU-HRz6A | 7/18/6 | 69.7 | 0.65 | 2026-07-04 14:06:34 · 32m 12s | |
| CSGO-MiYDO-9Rwum-vGBYa-ZrBKh-WtTGQ | 23/11/2 | 101.5 | 1.76 | 2026-07-02 00:21:55 · 31m 56s | |
| CSGO-Z4kkN-Wd5pd-viB3K-zbZXL-xH2cQ | 22/19/7 | 95.3 | 1.36 | 2026-06-25 20:10:03 · 40m 50s | |
| CSGO-3vywW-juVcn-ZcTdP-4NaTE-NyCJC | 21/14/4 | 114.3 | 1.55 | 2026-06-25 18:01:36 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.