Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uSSxH-Gr6d3-OfSka-vFnhV-FmhvN | 20/11/1 | 114.9 | 1.71 | 2026-07-03 14:06:03 · 26m 13s | |
| CSGO-FCEbW-8MjZE-XaiGi-k8yEL-PxXHK | 12/17/6 | 70.9 | 0.86 | 2026-06-24 18:47:05 · 34m 56s | |
| CSGO-k9r72-hB7Ma-PbPzu-YGyDe-RPeyC | 21/14/2 | 106.3 | 1.49 | 2026-06-23 15:13:36 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.