Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tHErp-4oD2f-jdYQh-UjNX6-2VkDA | 7/17/4 | 46.7 | 0.59 | 2026-07-03 22:03:47 · 32m 24s | |
| CSGO-SiapO-5r66z-VFmEK-yrCD5-TfDxH | 28/18/2 | 92.9 | 1.40 | 2026-07-01 19:56:05 · 44m 22s | |
| CSGO-XPWkt-zdri8-jDH87-CE9Rx-zePNN | 19/14/3 | 89.2 | 1.31 | 2026-06-20 20:40:00 · 33m 6s | |
| CSGO-jL8is-4LSPD-Hdqw9-FGv2U-TGwPB | 14/20/4 | 74.8 | 0.92 | 2026-06-12 23:02:56 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.