Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iMCMY-Yhv5s-R32i9-oHSY3-GfhLJ | 22/16/5 | 87.9 | 1.29 | 2026-07-07 16:54:45 · 37m 27s | |
| CSGO-4GJNi-FZjD3-kTdv4-wSnxB-My6SA | 22/20/3 | 104.8 | 1.27 | 2026-06-16 06:49:56 · 38m 20s | |
| CSGO-SU4pn-HvOUW-WabuR-5PmBG-NojoE | 22/21/3 | 108.4 | 1.30 | 2026-06-12 08:04:52 · 41m 16s | |
| CSGO-pUKDb-XWjjY-o7247-bHRPE-BoL2G | 16/19/6 | 87.7 | 1.10 | 2026-06-12 07:18:18 · 41m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.