Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M9LyZ-Z5LXL-suK9t-YXkOK-xH2cQ | 17/15/1 | 74.2 | 1.08 | 2026-07-06 13:39:33 · 36m 49s | |
| CSGO-Om4Hu-t7LHP-eqyYw-OCPuK-Lbj9Q | 10/17/5 | 64.4 | 0.60 | 2026-07-02 15:23:20 · 38m 20s | |
| CSGO-Od93J-YkUyc-UKtKL-67yfs-XW9LK | 15/17/4 | 75.8 | 0.97 | 2026-07-02 09:01:50 · 37m 3s | |
| CSGO-C9aaO-KQQKO-5uZrJ-DFydV-XF95Q | 8/14/4 | 45.0 | 0.64 | 2026-07-02 08:29:26 · 28m 57s | |
| CSGO-AubaQ-9A3vT-cp75F-4mtLK-6bZYO | 9/10/4 | 47.4 | 0.94 | 2026-06-26 07:11:05 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.