Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SykxW-ujyUw-936ym-uTRRK-kHBxH | 7/19/6 | 43.5 | 0.48 | 2026-07-04 20:35:38 · 45m 12s | |
| CSGO-AfeVa-Fn5F8-29yJX-nipHw-cqA6Q | 9/20/4 | 57.8 | 0.55 | 2026-07-03 18:33:34 · 38m 5s | |
| CSGO-dOpfq-7Dk4s-msx4R-jPyNR-r7oJN | 13/14/0 | 62.7 | 1.00 | 2026-06-29 16:27:49 · 31m 19s | |
| CSGO-VQC72-DKviW-bZbJT-JPSeb-9EacP | 15/17/5 | 84.6 | 1.16 | 2026-06-28 15:30:29 · 29m 16s | |
| CSGO-zt5LZ-4C6iu-3UoOj-tQt76-GAzpH | 24/15/2 | 95.0 | 1.45 | 2026-06-27 19:28:38 · 34m 21s | |
| CSGO-GdsQK-3wFh7-q7Ziu-oapvw-NrYbD | 20/16/3 | 58.2 | 1.20 | 2026-06-27 18:40:04 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.