Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q7GWJ-3ewkA-u9FDn-cdVTz-YV4RG | 18/22/6 | 63.7 | 0.90 | 2026-07-03 20:00:30 · 47m 46s | |
| CSGO-apjMS-zGoqs-nLCGk-jQNAc-VQksF | 15/24/5 | 55.5 | 0.72 | 2026-07-03 18:20:11 · 50m 42s | |
| CSGO-uhO6k-Tptqb-BbjsY-2xpYS-xGUrC | 10/19/5 | 69.8 | 0.74 | 2026-06-24 17:51:00 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.