Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TxOBz-3JCkd-BsWiX-Eiboc-FPGCF | 7/15/3 | 55.1 | 0.52 | 2026-06-29 05:52:10 · 20m 59s | |
| CSGO-xbGQe-z2jda-QYXkF-XoCYt-bhUzE | 22/16/4 | 105.1 | 1.59 | 2026-06-28 16:48:25 · 30m 21s | |
| CSGO-SNV2j-LArfM-f2bVB-y7GS2-vLJjC | 13/10/2 | 97.9 | 1.46 | 2026-06-19 10:41:26 · 18m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.