Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JktCC-DvrEw-w9uDx-5RUiY-F7QBD | 2/14/2 | 9.4 | 0.02 | 2026-06-28 15:44:29 · 18m 15s | |
| CSGO-xVwuQ-7WGRo-wdiHa-df8cO-XwJ5O | 9/19/6 | 50.5 | 0.61 | 2026-06-24 18:21:23 · 50m 29s | |
| CSGO-q9Ax5-sm2FA-shvFw-zkWZi-q4yUO | 12/25/10 | 60.3 | 0.63 | 2026-06-24 15:50:17 · 47m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.