Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m9dVB-2hjsb-2esxM-TNnEN-PxXHK | 7/15/1 | 44.9 | 0.41 | 2026-06-26 19:24:29 · 27m 9s | |
| CSGO-EzvVB-mYyJZ-jP9zX-teEO9-pycuB | 8/11/4 | 52.6 | 0.84 | 2026-06-26 18:45:46 · 36m 2s | |
| CSGO-jcXaZ-sfzHh-QvjjR-2fYrf-tDDmQ | 10/24/6 | 51.1 | 0.50 | 2026-06-26 16:53:46 · 50m 7s | |
| CSGO-Q9dOd-icpWp-wQPKf-fJDmw-BfhLJ | 5/17/6 | 51.5 | 0.43 | 2026-06-26 16:19:52 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.