Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NuDsw-9C9EW-Jbwe4-nDbhf-mj5ZJ | 15/16/3 | 79.1 | 0.95 | 2026-06-30 18:31:17 · 32m 58s | |
| CSGO-Q58wX-kndjt-hojCk-RqJoe-REDVF | 15/12/8 | 78.2 | 1.26 | 2026-06-26 21:51:02 · 36m 13s | |
| CSGO-wCpOh-uUfKE-anUqi-jOS2p-us68F | 19/16/2 | 84.6 | 1.20 | 2026-06-26 21:14:55 · 31m 28s | |
| CSGO-yMQfr-PysS5-sTkrS-JpHEQ-H7GrL | 8/11/5 | 55.5 | 0.85 | 2026-06-26 20:43:44 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.