Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydJFp-JaEqk-UZRLD-qD6bh-OYTSH | 1/1/1 | 5.8 | 0.14 | 2026-06-28 12:27:42 · 29m 36s | |
| CSGO-4b6v4-Eyb4h-C3wuF-cHz7Z-YGwPB | 8/14/2 | 49.1 | 0.54 | 2026-06-27 17:23:29 · 14m 53s | |
| CSGO-swXM7-rktUY-DRoWX-eAf8c-2ZeuB | 14/13/5 | 111.4 | 1.33 | 2026-06-25 18:23:01 · 22m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.