Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVOqt-ia95W-AUfhp-WVk3f-Vt3NF | 7/19/8 | 47.0 | 0.65 | 2026-07-04 00:15:52 · 39m 8s | |
| CSGO-2xq7N-b9L8a-JbTht-3Yko6-RLkHB | 14/15/2 | 87.4 | 0.99 | 2026-06-29 18:55:30 · 26m 34s | |
| CSGO-cRjuV-ZnzUm-vEch9-to3h6-2LJjC | 13/13/5 | 71.0 | 1.04 | 2026-06-28 00:12:59 · 29m 43s | |
| CSGO-e5nJV-kkTTZ-BVrro-jDdbC-yxOhG | 2/13/1 | 11.7 | -0.13 | 2026-06-27 18:38:38 · 11m 53s | |
| CSGO-qYD7Z-5DW3P-EVvTp-Sfq4U-3krFF | 21/8/11 | 133.4 | 1.97 | 2026-06-21 13:05:54 · 28m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.