Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2M7UU-kGLnV-h6dUK-HPMaK-ZxqFF | 4/13/2 | 25.8 | 0.41 | 2026-07-04 11:02:17 · 27m 10s | |
| CSGO-yFGHj-VwbVH-2QYXp-dMoji-p4XbD | 5/14/2 | 34.7 | 0.50 | 2026-07-04 10:30:08 · 28m 36s | |
| CSGO-GSuiW-CahoV-uRVJ9-yDD3f-YYmQD | 4/17/3 | 40.9 | 0.44 | 2026-07-04 09:50:18 · 31m 45s | |
| CSGO-udoxv-KBO94-Qw5ZT-oJFke-CY5dK | 4/12/2 | 31.4 | 0.36 | 2026-07-03 02:45:18 · 13m 34s | |
| CSGO-NoH5k-CSOMD-qOMwh-Kca7W-yjDFN | 8/11/1 | 41.4 | 0.91 | 2026-07-03 02:23:30 · 13m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.