Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QWsQt-5pEEo-i9X3L-dzw4D-NyCJC | 5/14/8 | 56.8 | 0.62 | 2026-07-01 19:04:02 Β· 26m 23s | |
| CSGO-zjATh-4MDzN-iQCsC-eWVfU-UkrVQ | 15/13/4 | 78.3 | 1.21 | 2026-06-11 18:56:02 Β· 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.