Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7UKR5-YDu37-m9DSZ-QEb5p-E4aNE | 13/14/7 | 76.2 | 1.04 | 2026-06-26 03:56:01 · 29m 12s | |
| CSGO-Mz7mr-PK37L-SxXV4-tF4X5-LB6iL | 12/19/14 | 73.5 | 0.97 | 2026-06-26 03:10:11 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.