Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mGWVq-kU2uY-nAZWk-z4G3G-w8JzN | 11/24/5 | 50.0 | 0.60 | 2026-07-02 15:29:12 · 46m 57s | |
| CSGO-KnmMZ-YX9or-Tn3sB-p7XCw-QMqBE | 7/12/7 | 57.5 | 0.83 | 2026-06-29 12:33:38 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.