Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mRKrT-kEtUT-E9ZTN-6vSko-uC8rN | 18/17/5 | 78.7 | 1.17 | 2026-06-27 16:38:42 · 35m 10s | |
| CSGO-frFJ5-EMLaO-o5cAt-8PsRJ-GoL2G | 10/13/7 | 75.6 | 1.01 | 2026-06-27 16:05:17 · 29m 28s | |
| CSGO-Z4sWh-wkxJ7-Tb4fa-J6miB-7TQ7B | 6/13/8 | 54.2 | 0.75 | 2026-06-27 13:57:18 · 25m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.