Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFKRp-SbhV4-qKODj-zk4WW-NvoNO | 4/16/1 | 26.1 | 0.15 | 2026-07-04 19:31:51 · 28m 25s | |
| CSGO-a8Pwr-uT8Ga-Svr4j-zSwFu-UNv5G | 5/20/5 | 34.0 | 0.36 | 2026-06-22 20:37:13 · 33m 40s | |
| CSGO-ieHKF-wYAJC-T8aSJ-zDc88-mUNMB | 8/18/5 | 45.0 | 0.54 | 2026-06-21 19:26:18 · 34m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.