Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3EYbb-d36Yq-vtJyK-neJaN-AoaAB | 13/15/2 | 62.4 | 0.79 | 2026-07-04 21:41:27 · 28m 9s | |
| CSGO-uFd8q-5O9M7-JOod8-SR6R6-dLaxJ | 16/15/5 | 89.2 | 1.31 | 2026-07-04 21:02:13 · 26m 1s | |
| CSGO-C6sD6-vrUGy-tYUQ9-yHox2-KeS8N | 29/15/1 | 90.7 | 1.68 | 2026-06-25 19:02:46 · 41m 23s | |
| CSGO-VSw8D-PQEZN-M5wK3-Vchvm-dhLfN | 9/19/7 | 65.5 | 0.64 | 2026-06-25 18:19:16 · 40m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.