Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nQhJR-6zvyU-tarEN-wmi24-5UVzE | 16/10/4 | 94.7 | 1.39 | 2026-07-06 13:09:04 · 29m 18s | |
| CSGO-sowWh-yzqVo-ktKiV-5o9oJ-5naAB | 35/7/4 | 164.7 | 2.69 | 2026-07-03 19:15:14 · 22m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.