Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VKquw-M7qaj-e5BPi-BJPyS-x62NF | 15/16/2 | 54.7 | 0.95 | 2026-06-27 09:31:46 · 34m 4s | |
| CSGO-cAaen-pDmGE-ZW2zm-5rKGf-WtTGQ | 12/10/1 | 70.1 | 1.20 | 2026-06-27 08:56:21 · 27m 3s | |
| CSGO-fmk9e-NHYNh-Z9UXG-oZZcB-UUYkF | 5/15/4 | 34.2 | 0.45 | 2026-06-26 15:29:23 · 39m 48s | |
| CSGO-szyFj-CZWtB-eSEML-WfYoQ-ERXoN | 14/13/5 | 75.8 | 1.16 | 2026-06-26 14:44:48 · 33m 1s | |
| CSGO-RV2d3-2hRBS-Ynswv-tCQsq-3MEKO | 17/12/5 | 100.5 | 1.54 | 2026-06-23 16:25:56 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.