Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ToRfc-sfdx3-DPYz3-s2DBS-qvuvE | 9/13/1 | 62.1 | 0.69 | 2026-06-24 21:57:00 · 21m 34s | |
| CSGO-77inU-rH2a2-doB7D-RFLG2-2B3xK | 12/14/5 | 79.9 | 1.00 | 2026-06-23 20:39:45 · 30m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.