Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UUxQR-BuaVu-9SHw3-JW8sf-wsvoO | 10/12/2 | 54.9 | 0.86 | 2026-07-04 23:29:08 · 29m 3s | |
| CSGO-zOOW2-QU6G7-zxX3M-iibwq-aCsOH | 15/18/6 | 80.4 | 1.00 | 2026-07-04 22:49:58 · 35m 29s | |
| CSGO-SHkbO-AQk3f-KDPNj-x2kOM-Z7PVP | 19/16/1 | 77.6 | 1.17 | 2026-07-04 21:53:24 · 39m 29s | |
| CSGO-VCjN8-MVqRD-2HPfS-FG4M5-zpe8E | 4/14/5 | 39.5 | 0.33 | 2026-07-04 20:24:04 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.