Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VL4hQ-k9eT8-zakPj-nuhjV-XF95Q | 12/19/3 | 79.5 | 0.82 | 2026-07-02 23:25:44 · 37m 51s | |
| CSGO-MYUnb-WzxZG-VwcsC-7kQF3-GrApF | 7/16/6 | 48.1 | 0.63 | 2026-07-02 01:07:55 · 34m 14s | |
| CSGO-UCCKA-2JEKs-vJvjf-Dni7x-U2e4D | 16/14/9 | 88.0 | 1.33 | 2026-06-30 13:48:28 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.