Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AmKq8-4DscB-8RbRC-TZrSt-jDWPA | 8/12/2 | 41.6 | 0.65 | 2026-07-03 21:18:25 · 26m 22s | |
| CSGO-mYPwm-VQ9NS-mASGn-YUCKp-DXykG | 7/9/1 | 66.9 | 0.69 | 2026-06-28 02:57:54 · 12m 6s | |
| CSGO-ojnT9-KHpE6-OsQdh-dPJLQ-mRXXC | 15/14/4 | 71.0 | 1.02 | 2026-06-24 17:32:00 · 35m 55s | |
| CSGO-jviHz-2xOUc-PoY8P-csPqc-ciQZQ | 14/8/1 | 87.1 | 1.43 | 2026-06-24 17:13:00 · 15m 51s | |
| CSGO-eX8v2-fptjj-zPVZp-zijwK-ZxqFF | 14/19/8 | 68.1 | 1.00 | 2026-06-24 16:32:11 · 39m 10s | |
| CSGO-bRQzC-KSdVa-Dqx9X-EjNeB-wd2UO | 11/15/2 | 71.1 | 0.91 | 2026-06-24 16:00:27 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.