Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-akdDY-NbJTi-tA88r-tsvdr-XD8aC | 18/17/4 | 83.0 | 1.19 | 2026-07-06 15:30:55 · 42m 41s | |
| CSGO-HPM8r-BACrs-P6UxO-kvKvX-75mAL | 11/8/5 | 82.8 | 1.34 | 2026-07-02 20:45:14 · 21m 47s | |
| CSGO-3TZZY-q3XVi-jxQL2-AUBGF-f9hWA | 9/15/3 | 45.1 | 0.66 | 2026-07-01 16:45:28 · 29m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.