Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-79p8H-QONFy-3tZ25-jebky-KWtrD | 15/17/4 | 70.3 | 0.89 | 2026-06-15 19:28:29 · 42m 6s | |
| CSGO-SiOLi-yTRr4-Sm4Rn-WkVOx-OrzUO | 10/23/3 | 49.0 | 0.51 | 2026-06-15 18:42:33 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.