Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bbQRp-Xj9i6-Az2K9-r8y7e-KtcZH | 14/12/6 | 89.3 | 1.27 | 2026-07-04 21:52:14 · 33m 48s | |
| CSGO-RNXN5-Vxyje-fWiKF-CAaHH-2JedJ | 22/18/8 | 75.0 | 1.18 | 2026-06-29 21:24:41 · 51m 17s | |
| CSGO-Qnkea-tfeMK-DKWuF-fN8eu-KX6ZJ | 17/16/4 | 91.3 | 1.05 | 2026-06-28 20:09:57 · 35m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.