Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-65Jvn-MWSCB-Ddtvh-rB6zp-PXOYE | 10/19/2 | 43.3 | 0.60 | 2026-06-30 20:40:08 · 40m 8s | |
| CSGO-c85wD-5jEQr-JuOxD-hZf7e-GusnC | 11/16/2 | 45.2 | 0.58 | 2026-06-30 19:59:03 · 30m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.