Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5v23f-qu96z-W9sbA-MYk7f-LZieC | 8/9/4 | 47.2 | 1.00 | 2026-07-03 07:44:49 · 27m 13s | |
| CSGO-7NEQ4-K3PTy-HuG2N-MOuWV-v7NQC | 22/12/8 | 104.8 | 1.63 | 2026-06-29 17:44:19 · 30m 29s | |
| CSGO-pyJZ2-HAVED-D3JoO-heQub-z53JE | 11/12/2 | 62.2 | 0.97 | 2026-06-28 15:34:22 · 26m 42s | |
| CSGO-ictvO-C6WN9-EjYLC-XzNP6-2dKTK | 17/18/2 | 61.3 | 0.90 | 2026-06-19 19:12:38 · 46m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.