Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xAGoB-JyaHZ-METK3-5dwhq-bXEFN | 10/14/9 | 59.8 | 0.90 | 2026-07-03 12:49:15 · 34m 38s | |
| CSGO-oxMVL-SZt5d-NSfqs-mXRYP-xkJ9P | 24/15/1 | 72.0 | 1.30 | 2026-06-30 10:12:36 · 51m 23s | |
| CSGO-mDhdW-O5Aqm-WtxxJ-4fYoM-OnduB | 1/3/0 | 5.4 | 0.15 | 2026-06-26 08:21:20 · 35m 58s | |
| CSGO-k5mR7-QNqHs-DYiJR-PT2AU-XF95Q | 1/5/0 | 21.3 | 0.08 | 2026-06-26 07:19:48 · 11m 58s | |
| CSGO-RReze-KySSP-TYoev-XHv4m-uE26A | 13/14/4 | 77.0 | 1.07 | 2026-06-17 20:34:53 · 28m 38s | |
| CSGO-XRbSQ-DidHN-MNfST-cbT3D-QTTrC | 15/17/4 | 65.2 | 0.93 | 2026-06-15 12:56:02 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.