Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y4MxE-QYNOk-eeLWV-tjZsq-JttiB | 14/14/4 | 92.5 | 1.08 | 2026-07-02 19:52:51 | |
| CSGO-ouFX8-99Uvf-iyxaZ-wTU24-WMwzF | 16/15/2 | 79.5 | 1.13 | 2026-06-25 20:19:27 · 26m 10s | |
| CSGO-uTRRN-Dod6n-qYnxb-dLU8D-VUeZH | 20/12/4 | 88.8 | 1.57 | 2026-06-25 19:38:35 · 34m 21s | |
| CSGO-eOUwH-WrJX2-5bokZ-SHvz6-iBtKG | 18/18/5 | 82.6 | 1.08 | 2026-06-25 18:55:07 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.