Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MSmOA-rb8Kj-ZJR7r-M7jpF-f9hWA | 21/15/6 | 96.0 | 1.30 | 2026-06-29 20:33:46 · 38m 27s | |
| CSGO-qsfNP-5q2eW-6CpHo-4rLps-xCZAB | 9/16/8 | 63.1 | 0.75 | 2026-06-28 21:10:16 · 34m 18s | |
| CSGO-KvSsR-RDG2M-6jXzr-dmFLT-nwAAA | 9/14/4 | 89.1 | 1.02 | 2026-06-17 17:19:39 · 19m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.