Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-moxkk-cXHSw-r9B57-nNZYF-hKbtH | 15/19/5 | 79.0 | 1.03 | 2026-07-05 20:24:27 · 38m 19s | |
| CSGO-rRDJu-JPfdS-dZPaT-8vMod-pPocG | 12/18/9 | 75.7 | 0.98 | 2026-06-30 20:09:15 · 41m 43s | |
| CSGO-ud8Ky-ERbXJ-rVEd8-88Xuz-cBtKG | 14/19/4 | 66.9 | 0.86 | 2026-06-29 20:07:54 · 38m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.