Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aNHYb-euTJT-xkKXh-pPa4i-LPGCF | 13/10/6 | 48.7 | 1.15 | 2026-07-05 23:47:41 · 27m 23s | |
| CSGO-9YpEV-3han4-JADeH-75C2J-sbjsF | 8/18/9 | 43.9 | 0.58 | 2026-07-05 22:18:32 · 39m 51s | |
| CSGO-JYXu3-svnaj-CjFpr-evaRZ-Uu8GJ | 10/16/7 | 61.0 | 0.80 | 2026-06-28 22:41:04 · 35m 34s | |
| CSGO-K4pwo-YXT23-LBHz9-4EmqW-MkuzF | 11/14/4 | 58.8 | 0.96 | 2026-06-28 21:32:16 · 28m 0s | |
| CSGO-FVYui-e3zW8-t5AqC-GbRoO-HHjLJ | 11/18/8 | 64.4 | 0.86 | 2026-06-28 20:54:52 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.