Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9tfc-KPRu2-oqqje-rAby5-pdueM | 20/15/7 | 125.0 | 1.56 | 2026-07-03 02:28:53 · 29m 58s | |
| CSGO-8RWQZ-4RwAK-8CLzO-S6Qdf-mj5ZJ | 22/14/4 | 115.9 | 1.74 | 2026-06-28 18:26:47 · 27m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.