Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JBqjr-HCHQt-RvFpo-GDZLh-siHeB | 13/11/0 | 86.4 | 1.14 | 2026-07-04 02:21:10 · 21m 24s | |
| CSGO-WLBBb-FwPDc-UqTkt-CfCYr-JiRFE | 12/11/3 | 61.0 | 1.09 | 2026-07-01 22:13:15 · 27m 36s | |
| CSGO-sYt7P-rh9v9-4CdTQ-J6boe-GZpUE | 14/16/4 | 62.0 | 0.97 | 2026-06-27 20:32:34 · 35m 31s | |
| CSGO-9eWn9-hYvGj-RcGZo-BV3Pf-ftLMB | 19/8/7 | 121.8 | 1.81 | 2026-06-26 18:11:24 · 23m 29s | |
| CSGO-QbY9L-PXs7i-DK3BB-9EPst-FCHSQ | 7/13/5 | 50.4 | 0.52 | 2026-06-24 15:10:32 · 26m 50s | |
| CSGO-BYLai-Up2Uq-RPzHY-ZrHZA-eyLwF | 17/11/5 | 102.0 | 1.42 | 2026-06-23 21:31:50 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.