Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYZzM-LAG5Z-64E5D-hZWF9-eympQ | 14/13/5 | 90.8 | 1.22 | 2026-07-04 23:50:31 · 33m 48s | |
| CSGO-hJ5zM-TaX6n-yMoei-AZJh6-GVunC | 14/9/12 | 100.0 | 1.38 | 2026-07-02 20:27:48 · 31m 18s | |
| CSGO-nLWck-NXXY8-iWdhj-oid5h-pE26A | 14/15/5 | 51.4 | 0.90 | 2026-06-25 16:53:10 · 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.