Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRpkJ-i4TCa-iQ6RG-E7Okc-sFzAC | 36/10/5 | 157.2 | 2.50 | 2026-06-28 03:11:59 · 28m 8s | |
| CSGO-wC3bV-Hyoj2-CNzPF-psiGf-YjEuA | 7/14/4 | 45.5 | 0.46 | 2026-06-27 19:16:28 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.