Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zxkWj-ixu3h-jB6aJ-BMDvG-woHGG | 20/13/4 | 124.7 | 1.63 | 2026-07-01 10:54:05 · 23m 29s | |
| CSGO-ZxhGQ-AZEqH-bdwpz-kCdHj-nOGSQ | 21/20/6 | 102.7 | 1.21 | 2026-06-23 19:04:21 · 42m 51s | |
| CSGO-CxHOU-55SsN-6yiUd-Nx7SF-kosSJ | 18/18/5 | 89.5 | 1.04 | 2026-06-22 17:55:55 · 41m 14s | |
| CSGO-GGOfu-knPFP-wux4b-TG4qn-Piq3B | 26/12/6 | 122.0 | 1.84 | 2026-06-17 19:59:24 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.