Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-koSm6-NCfAe-b8yWu-aJGRT-JbtSJ | 14/17/1 | 85.1 | 1.01 | 2026-07-01 20:23:39 · 34m 15s | |
| CSGO-KoMDD-bByeK-6qufw-hh7nW-FaFSQ | 13/15/6 | 92.1 | 1.23 | 2026-07-01 19:43:33 · 28m 54s | |
| CSGO-M2sji-5hL6C-HKJdO-RxGUa-VuE7K | 21/15/3 | 107.5 | 1.45 | 2026-07-01 19:04:02 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.