Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zduni-eTbfj-9iaR9-VVNca-y5vTC | 14/10/2 | 67.3 | 1.14 | 2026-07-05 11:08:24 · 28m 36s | |
| CSGO-3BWRr-Zbhb8-aOAA2-Rv2Hy-pM6dK | 14/18/4 | 68.7 | 0.82 | 2026-07-01 21:12:57 · 38m 10s | |
| CSGO-z5euL-vveQV-DtvY6-ybpk4-9AMsE | 16/9/2 | 85.7 | 1.42 | 2026-06-25 19:31:26 · 23m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.