Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p4vtS-6ShZM-ZFa5m-bsNni-APxDK | 19/16/5 | 70.3 | 1.21 | 2026-07-03 15:50:21 · 29m 35s | |
| CSGO-BhQ99-GACoC-Go9QN-8ivq6-SLr7C | 17/16/3 | 74.2 | 1.28 | 2026-07-03 15:08:14 · 23m 6s | |
| CSGO-hHTD7-bAvnv-Otiip-ueRHY-QQksF | 18/7/4 | 133.7 | 2.16 | 2026-07-01 22:32:30 · 13m 47s | |
| CSGO-Yd6ik-5Y8xU-ADKdV-wr6k3-Z2e4D | 3/14/3 | 42.1 | 0.14 | 2026-06-30 22:10:33 · 19m 18s | |
| CSGO-CmY5H-HJE5X-7osOY-FWQjQ-WawDK | 13/11/3 | 54.2 | 1.11 | 2026-06-29 08:34:26 · 31m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.