Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvHrc-9smnB-QxGsk-MqYmj-hXWDJ | 23/17/5 | 116.7 | 1.53 | 2026-07-03 06:54:33 · 33m 36s | |
| CSGO-GiWRf-Z9TW2-DCWim-vvQ9K-ZxqFF | 8/14/3 | 71.1 | 0.81 | 2026-06-29 15:09:41 · 22m 42s | |
| CSGO-nDGR5-6faqO-MnzNG-Y8OuW-YvDBM | 16/14/9 | 97.2 | 1.42 | 2026-06-28 14:36:03 · 26m 20s | |
| CSGO-29aaB-k8KmT-Tz7Hx-8FQZ5-mqbNE | 20/3/5 | 155.5 | 2.53 | 2026-06-27 15:48:59 · 20m 57s | |
| CSGO-JsG68-RqdQ8-2XLXx-kObDO-W8KeB | 4/13/1 | 49.1 | 0.24 | 2026-06-23 19:20:16 · 20m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.