Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cphkC-PZUHH-mEinb-yz9H2-GfhLJ | 15/23/8 | 66.0 | 0.70 | 2026-07-06 11:23:33 · 43m 34s | |
| CSGO-YFfh4-wO7Nj-h4XRH-nBzJx-zMOcF | 17/19/5 | 82.5 | 1.05 | 2026-06-20 23:47:41 · 42m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.