Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XMe3w-QVkbt-L7Z7Z-QLaKt-efFnK | 8/14/2 | 47.1 | 0.64 | 2026-07-01 18:12:58 · 38m 8s | |
| CSGO-XDq72-V9ByY-etxN3-JsEXJ-xcvaL | 5/20/6 | 42.6 | 0.34 | 2026-07-01 15:06:57 · 34m 11s | |
| CSGO-5AdVT-DX2La-m5rHb-jwMv9-jp5BO | 5/7/1 | 36.7 | 0.74 | 2026-06-28 19:08:09 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.